Here, a chart for the nine differing difficulty modes for a hypothetical fantasy turn-based rpg game titled "Claymore" that I wish to make someday.
In the game, the player will be able to parry attacks, with both normal swings and uppercut slashes.
Difficulty Chart | Lawful | Neutral | Chaotic |
Good | Basic settings with room for error, good for beginners. | Certain enemies will get fake-out attacks. | Ramp's up fake-outs and could possibly add a chance to critacally hit the player (I'll think about it). |
Neutral | Indroduces the combo mechanic, where repeated hits causes increased damage. | involves both the fake-outs and the combo. | involves both the crit-chances and the combo. |
Evil | The combo mechanic ramps up even harder, and some enemies may have attacks more difficult to dodge. | combines fake-outs with enhanced combos. | The hardest difficulty, matching the combo system with the previous stages crit chances. |